Time doctor features2/19/2023 We had to alter some puzzles and elements to work with traditional controllers. For example, you usually have two controllers in VR – one to represent each hand – but that’s not the case for non-VR platforms. SG: We had to make some changes due to the differences in VR and non-VR mediums. It actually made our QA lead jump when he’d finished work for the day! So I think we’ve got that one covered.įor those unfamiliar with the VR game in particular, can you outline the gameplay experience we can expect? When we recorded David for example, he wasn’t able to get to a recording studio, so worked from his own recording facility at home.Īnother thing we were extremely keen to expand on was that infamous Doctor Who ‘behind the sofa’ moment. SG: Both Jodie and David were extremely professional and easy to work with, especially during the pandemic. Richard Wilkinson's music has been hugely inspired by past and present eras of the show, and his take stands out as an authentic yet original take on the iconic Doctor Who theme. We have gone to huge lengths to ensure that we are truly authentic – from using photogrammetry references for the Tardis and Weeping Angels, to ensuring that audio (sounds and music) is inspired by the show. Story is very much at the core of what we do at Maze Theory and always where we start, so having worked with Gavin Collinson on Doctor Who: The Edge of Time and again on The Lonely Assassins, we already knew that there was a bigger story to tell relating to the Reality Virus and the 13th Doctor. Russell Harding (Studio Director, Maze Theory): Being authentic to the lore of Doctor Who is a key focus in the creative process, we have now spent quite a significant amount of time working closely with the BBC and showrunners ensuring we are in tone with the present seasons. With the game bringing us a reimagined story, can you talk about the creative process? Were there various stakeholders, tie-ins with broader lore to consider, for example? We posed questions to Stewart Gilray (CEO/Creative Director, Just Add Water) and Russell Harding (Studio Director, Maze Theory) to learn more on what we can expect in the game, the challenges of working in the Whovian universe and, of course, the TV stars leading the game's cast. We've been intrigued to learn more about it and had a chance to talk to key figures from the two development studios involved in its production. The gameplay has been shaken up too, of course, so the new iteration could potentially feel very different to the original. It now comes to Switch and other 'flatscreen' platforms with a new name and, apparently, an overhauled and greatly expanded story. A form of the game - called Edge of Time - was previously released on VR platforms. Next up we have Doctor Who: The Edge of Reality arriving on 14th October, and it's another game with a history. Just recently the Switch got a port of Doctor Who: The Lonely Assassins, which originally made its mark on mobile devices it turned out rather well. While many know all about the Doctor Who TV show, it's a franchise that has had a lot of optional lore and storytelling through other entertainment mediums - books (including audio books starring the main actors), spin-off shows and of course video games.
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